0ad/binaries/data/mods/public/simulation/components
2010-02-06 20:58:48 +00:00
..
interfaces # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
tests # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Armour.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Attack.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Builder.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
Cost.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
GuiInterface.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Health.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
Identity.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
MotionBall.js # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Player.js # Basic in-game building placement with new simulation system 2010-01-24 17:24:35 +00:00
PlayerManager.js # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
Timer.js # Primitive melee combat support in new simulation system 2010-02-05 22:00:39 +00:00
UnitAI.js Min/max range support in pathfinder 2010-02-06 20:58:48 +00:00