forked from 0ad/0ad
Ykkrosh
97c934ad1c
Don't adjust the shading colour of units in FoW (the shading comes from the LOS texture instead). This was SVN commit r9142.
25 lines
853 B
XML
25 lines
853 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<program type="arb">
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<vertex file="model_common.vp">
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<uniform name="sunDir" loc="0" type="vec3"/>
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<uniform name="sunColor" loc="1" type="vec3"/>
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<uniform name="losTransform" loc="2" type="vec2"/>
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<uniform name="shadowTransform" loc="3" type="mat4"/>
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<stream name="pos"/>
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<stream name="normal"/>
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<stream name="uv0"/>
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</vertex>
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<fragment file="model_common.fp">
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<uniform name="baseTex" loc="0" type="sampler2D"/>
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<uniform name="shadowTex" loc="1" type="sampler2DShadow"/>
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<uniform name="losTex" loc="2" type="sampler2D"/>
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<uniform name="objectColor" loc="0" type="vec3"/>
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<uniform name="shadingColor" loc="1" type="vec3"/>
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<uniform name="ambient" loc="2" type="vec3"/>
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</fragment>
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</program>
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