0ad/binaries/data/mods/public/simulation/templates/template_structure.xml
Ykkrosh b38e032c7e # Population limits.
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.

This was SVN commit r8014.
2010-08-21 20:43:55 +00:00

54 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_entity_full">
<Identity>
<GenericName>Structure</GenericName>
</Identity>
<BuildRestrictions>
<PlacementType>standard</PlacementType>
<Territory>allied</Territory>
</BuildRestrictions>
<Minimap>
<Type>structure</Type>
</Minimap>
<Cost>
<Population>0</Population>
<PopulationBonus>0</PopulationBonus>
<BuildTime>10</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Health>
<DeathType>corpse</DeathType>
<Repairable>true</Repairable>
</Health>
<Decay>
<Inactive/>
<DelayTime>0.0</DelayTime>
<SinkRate>4.0</SinkRate>
<SinkAccel>9.8</SinkAccel>
</Decay>
<Armour>
<Hack>10.0</Hack>
<Pierce>42.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<StatusBars>
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<Vision>
<Range>36</Range>
<RetainInFog>true</RetainInFog>
</Vision>
<RallyPoint/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_universal.xml</select>
<death>attack/destruction/explode_debris.xml</death>
</SoundGroups>
</Sound>
</Entity>