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complete_barracks.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_barracks.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_broch.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_broch.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_civ_center.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_civ_center.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_corral.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_corral.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_dock.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_dock.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_farmstead.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_farmstead.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_ffactri.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_ffactri.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_field.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_field.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_fortress.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_fortress.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_gate.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_gate.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_gymnasium.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_gymnasium.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_house.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_house.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_iber_monument.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_iber_monument.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_kennel.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_kennel.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_market.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_market.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_mill.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_mill.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_temple.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_temple.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_theatre.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_theatre.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_tholos.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_tholos.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_tower.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_tower.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_universal.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_universal.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |
complete_wall.ogg
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
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2013-06-03 21:42:48 +00:00 |
complete_wall.xml
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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2013-06-03 02:50:10 +00:00 |