forked from 0ad/0ad
62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* ...the usual copyright header...
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*/
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#include "precompiled.h"
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#include "simulation2/system/Component.h"
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#include "ICmpExample.h"
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// ... any other includes needed ...
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class CCmpExample : public ICmpExample
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{
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public:
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static void ClassInit(CComponentManager& componentManager)
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{
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// ...
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}
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DEFAULT_COMPONENT_ALLOCATOR(Example)
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// ... member variables ...
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static std::string GetSchema()
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{
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return "<ref name='anything'/>";
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}
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virtual void Init(const CSimContext& context, const CParamNode& paramNode)
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{
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// ...
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}
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virtual void Deinit(const CSimContext& context)
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{
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// ...
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}
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virtual void Serialize(ISerializer& serialize)
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{
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// ...
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}
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virtual void Deserialize(const CSimContext& context, const CParamNode& paramNode, IDeserializer& deserialize)
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{
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// ...
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}
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virtual void HandleMessage(const CSimContext& context, const CMessage& msg, bool UNUSED(global))
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{
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// ...
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}
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// ... Implementation of interface functions: ...
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virtual int DoWhatever(int x, int y)
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{
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return x+y;
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}
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};
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REGISTER_COMPONENT_TYPE(Example)
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