forked from 0ad/0ad
Ykkrosh
dd501b2a5a
Support direct access to serializer streams, so serializers can be nested. Make component script "this.template" read-only. Stop globally-subscribed component scripts receiving messages posted to local components, to reduce out-of-sync risks. Move pathfinder data out of entity template directory. Fix GuiInterface deserialization. This was SVN commit r8865.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_STDSERIALIZER
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#define INCLUDED_STDSERIALIZER
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#include "BinarySerializer.h"
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#include <cstring>
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class CStdSerializerImpl
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{
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NONCOPYABLE(CStdSerializerImpl);
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public:
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CStdSerializerImpl(std::ostream& stream);
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void Put(const char* name, const u8* data, size_t len)
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{
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#if 0 // annotate the stream to help debugging if you're reading the output in a hex editor
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m_Stream.put('[');
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m_Stream.write(name, strlen(name));
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m_Stream.put(']');
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#else
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UNUSED2(name);
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#endif
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m_Stream.write((const char*)data, (std::streamsize)len);
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}
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std::ostream& GetStream()
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{
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return m_Stream;
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}
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private:
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std::ostream& m_Stream;
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};
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class CStdSerializer : public CBinarySerializer<CStdSerializerImpl>
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{
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public:
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CStdSerializer(ScriptInterface& scriptInterface, std::ostream& stream);
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virtual std::ostream& GetStream();
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};
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#endif // INCLUDED_STDSERIALIZER
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