0ad/binaries/data/mods/public/maps/scenarios/_default.xml
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00

32 lines
932 B (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Terrain patches="9" texture="grass1_spring" priority="0" height="16384"/>
<Environment>
<SkySet>default</SkySet>
<SunColour r="1.5" g="1.5" b="1.5"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="5.49779"/>
<TerrainAmbientColour r="0.313726" g="0.376471" b="0.521569"/>
<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>default</Type>
<Colour r="0.3" g="0.35" b="0.7"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>8</Waviness>
<Murkiness>0.45</Murkiness>
<Tint r="0.28" g="0.3" b="0.59"/>
<ReflectionTint r="0.28" g="0.3" b="0.59"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="100" y="150" z="-100"/>
<Rotation angle="0"/>
<Declination angle="0.523599"/>
</Camera>
</Scenario>