forked from 0ad/0ad
70 lines
3.5 KiB
C++
70 lines
3.5 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSI_LOBBY
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#define INCLUDED_JSI_LOBBY
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptVal.h"
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#include "lib/config2.h" // for CONFIG2_LOBBY
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namespace JSI_Lobby
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{
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bool HasXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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#if CONFIG2_LOBBY
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void StartXmppClient(ScriptInterface::CxPrivate* pCxPrivate, std::wstring username, std::wstring password, std::wstring room, std::wstring nick);
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void StartRegisterXmppClient(ScriptInterface::CxPrivate* pCxPrivate, std::wstring username, std::wstring password);
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void StopXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void ConnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void DisconnectXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void RecvXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetGameList(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetBoardList(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGetRatingList(ScriptInterface::CxPrivate* pCxPrivate);
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void SendGameReport(ScriptInterface::CxPrivate* pCxPrivate, CScriptVal data);
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void SendRegisterGame(ScriptInterface::CxPrivate* pCxPrivate, CScriptVal data);
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void SendUnregisterGame(ScriptInterface::CxPrivate* pCxPrivate);
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void SendChangeStateGame(ScriptInterface::CxPrivate* pCxPrivate, std::wstring nbp, std::wstring players);
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CScriptVal GetPlayerList(ScriptInterface::CxPrivate* pCxPrivate);
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CScriptVal GetGameList(ScriptInterface::CxPrivate* pCxPrivate);
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CScriptVal GetBoardList(ScriptInterface::CxPrivate* pCxPrivate);
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CScriptVal GetRatingList(ScriptInterface::CxPrivate* pCxPrivate);
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CScriptVal LobbyGuiPollMessage(ScriptInterface::CxPrivate* pCxPrivate);
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void LobbySendMessage(ScriptInterface::CxPrivate* pCxPrivate, std::wstring message);
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void LobbySetPlayerPresence(ScriptInterface::CxPrivate* pCxPrivate, std::wstring presence);
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void LobbySetNick(ScriptInterface::CxPrivate* pCxPrivate, std::wstring nick);
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std::wstring LobbyGetNick(ScriptInterface::CxPrivate* pCxPrivate);
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void LobbyKick(ScriptInterface::CxPrivate* pCxPrivate, std::wstring nick, std::wstring reason);
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void LobbyBan(ScriptInterface::CxPrivate* pCxPrivate, std::wstring nick, std::wstring reason);
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std::wstring LobbyGetPlayerPresence(ScriptInterface::CxPrivate* pCxPrivate, std::wstring nickname);
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std::wstring LobbyGetRoomSubject(ScriptInterface::CxPrivate* pCxPrivate);
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// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
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std::string EncryptPassword(const std::string& password, const std::string& username);
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// Public hash interface.
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std::wstring EncryptPassword(ScriptInterface::CxPrivate* pCxPrivate, std::wstring pass, std::wstring user);
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bool IsRankedGame(ScriptInterface::CxPrivate* pCxPrivate);
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void SetRankedGame(ScriptInterface::CxPrivate* pCxPrivate, bool isRanked);
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#endif // CONFIG2_LOBBY
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}
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#endif
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