0ad/source/simulation2/components
2015-09-17 16:31:23 +00:00
..
tests Range-based for for VfsPath loops. 2015-07-29 23:44:12 +00:00
CCmpAIManager.cpp Use in-place construction. 2015-07-29 23:44:17 +00:00
CCmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
CCmpDecay.cpp Improve template code style for the Decay component. 2015-01-21 21:45:05 +00:00
CCmpFootprint.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
CCmpMinimap.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpMotionBall.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp Style cleanup, and remove a wrong TODO. 2015-09-02 17:40:31 +00:00
CCmpObstructionManager.cpp Fix a typo, patch by godlikeldh. 2015-09-13 10:18:37 +00:00
CCmpOverlayRenderer.cpp Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233 2015-06-04 12:16:52 +00:00
CCmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
CCmpPathfinder_Common.h Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292. 2015-07-18 08:37:49 +00:00
CCmpPathfinder_Vertex.cpp Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287. 2015-07-18 12:33:40 +00:00
CCmpPathfinder.cpp Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state. 2015-09-17 16:31:23 +00:00
CCmpPosition.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
CCmpProjectileManager.cpp Return the correct projectile id to fix serialization test failure. 2015-02-21 01:41:09 +00:00
CCmpRallyPointRenderer.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
CCmpRangeManager.cpp Fix the OOS reported by elexis in #3335, and clean some whitespace and style. 2015-08-30 17:42:10 +00:00
CCmpSelectable.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpSoundManager.cpp Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
CCmpTemplateManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
CCmpTerrain.cpp Adapt Atlas to the new pathfinder. Fixes #3298 2015-06-29 19:59:41 +00:00
CCmpTerritoryInfluence.cpp Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though). 2015-05-26 14:25:23 +00:00
CCmpTerritoryManager.cpp Add check for non-passable (likely water-only) maps to territory percentage calculation. 2015-09-11 02:16:21 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state. 2015-09-17 16:31:23 +00:00
CCmpUnitRenderer.cpp Use in-place construction. 2015-07-29 23:44:17 +00:00
CCmpVision.cpp Make the Ptolemaic lighthouse reveal the shore on the entire map. 2015-05-06 18:47:02 +00:00
CCmpVisualActor.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpWaterManager.cpp Remove a useless global terrain update when modifying environment settings in Atlas. 2015-07-14 17:08:02 +00:00
ICmpAIInterface.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFogging.cpp Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFogging.h Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpFootprint.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpGuiInterface.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpGuiInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpMirage.cpp Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMirage.h Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpObstruction.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h Based on previous experimental changes, major update to the unit motion. 2015-09-10 18:12:13 +00:00
ICmpOverlayRenderer.cpp Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233 2015-06-04 12:16:52 +00:00
ICmpOverlayRenderer.h Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233 2015-06-04 12:16:52 +00:00
ICmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpOwnership.h Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpParticleManager.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
ICmpPathfinder.h Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292. 2015-07-18 08:37:49 +00:00
ICmpPlayer.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpPlayer.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpPosition.h Fix non-PCH build. 2014-06-02 20:06:27 +00:00
ICmpProjectileManager.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRangeManager.cpp Move visibility component activation check to C++. Patch by Itms. 2015-02-14 17:13:50 +00:00
ICmpRangeManager.h Make the Ptolemaic lighthouse reveal the shore on the entire map. 2015-05-06 18:47:02 +00:00
ICmpSelectable.cpp Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
ICmpSelectable.h Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365. 2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
ICmpSoundManager.h Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
ICmpTechnologyTemplateManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpTechnologyTemplateManager.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpTemplateManager.cpp Clean up LoadPlayerSettings. 2015-01-01 23:10:24 +00:00
ICmpTemplateManager.h Clean up LoadPlayerSettings. 2015-01-01 23:10:24 +00:00
ICmpTerrain.cpp Summon planes back from the emptyness 2013-11-26 15:12:16 +00:00
ICmpTerrain.h Fix an issue with corruption of water data when the actor editor opened in Atlas. 2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204 2015-05-25 14:17:45 +00:00
ICmpTerritoryManager.cpp Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321 2015-08-23 17:44:37 +00:00
ICmpTerritoryManager.h Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321 2015-08-23 17:44:37 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state. 2015-09-17 16:31:23 +00:00
ICmpUnitMotion.h Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state. 2015-09-17 16:31:23 +00:00
ICmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h Improve PickEntitiesAtPoint 2015-01-01 23:05:26 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVisibility.h Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVision.cpp Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
ICmpVision.h Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
ICmpVisual.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpVisual.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpWaterManager.cpp Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00
ICmpWaterManager.h Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00