0ad/binaries/data/mods/public
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
..
art Add support for specular materials. 2012-04-08 15:55:06 +00:00
audio This was SVN commit r11304. 2012-03-10 15:03:09 +00:00
civs typos 2012-03-24 22:22:51 +00:00
fonts Regenerate font textures 2011-12-22 22:47:47 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
globalscripts Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions. 2012-03-18 18:40:27 +00:00
gui Tweaking some pop costs. 2012-04-08 07:27:56 +00:00
hwdetect Report timer_Resolution via hwdetect 2012-01-22 13:49:09 +00:00
maps Tweaking some pop costs. 2012-04-08 07:27:56 +00:00
shaders Add support for specular materials. 2012-04-08 15:55:06 +00:00
simulation Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses. 2012-04-08 12:09:49 +00:00
technologies This was SVN commit r11003. 2012-02-02 01:50:37 +00:00