forked from 0ad/0ad
Ykkrosh
b7888aea52
Let materials specify shader uniform values. Use interned strings for shader uniform/attribute names. Remove confusing float* cast operator on CVector4D. Simplify and clean up CVector4D. Remove non-supported 'old' lighting model. This was SVN commit r11453. |
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art | ||
audio | ||
civs | ||
fonts | ||
formations | ||
globalscripts | ||
gui | ||
hwdetect | ||
maps | ||
shaders | ||
simulation | ||
technologies |