0ad/binaries/data/mods/_test.sim/simulation/templates
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
..
basic.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
hotload.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
illformed.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
inherit1.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
inherit2.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
inherit-broken.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
inherit-loop-2.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
inherit-loop.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
inherit-special.xml # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
invalid.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
template-serialize.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test1-inherit.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test1.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
unit.xml # Unit animation improvements. 2010-06-05 00:49:14 +00:00
unitobstruct.xml # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00