0ad/binaries/data/mods/public/gui/session
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
..
input.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
menu.js New session dialog style 2010-11-28 01:39:31 +00:00
messages.js Add "chat" command. 2011-01-12 12:21:41 +00:00
music.js Renamed "session_new" to "session" 2010-11-14 20:32:38 +00:00
selection_details.js Changed victory/defeat dialogs to new session dialog style 2010-11-27 21:58:19 +00:00
selection.js Garrisoning bug fixes 2010-12-08 20:12:24 +00:00
session.js Changed victory/defeat dialogs to new session dialog style 2010-11-27 21:58:19 +00:00
session.xml Expand the selection-state box so the text can all fit in. 2011-02-05 20:34:11 +00:00
sprites.xml New session dialog style 2010-11-28 01:39:31 +00:00
styles.xml New session dialog style 2010-11-28 01:39:31 +00:00
unit_commands.js Made settings and menu use new dialog 2010-11-27 19:46:12 +00:00
utility_functions.js # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00