0ad/binaries/data/mods/public/simulation/ai/testbot
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
..
_init.js Initial terrible AI player scripts. 2011-02-05 20:35:34 +00:00
data.json Initial terrible AI player scripts. 2011-02-05 20:35:34 +00:00
economy.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
gamestate.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
military.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
plan-building.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
plan-training.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
plan.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
resources.js Initial terrible AI player scripts. 2011-02-05 20:35:34 +00:00
testbot.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00