0ad/binaries/data/mods/public/art/actors/fauna/camel.xml
Mythos_Ruler 67d072108b Bloody dead camel.
New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).

Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.

Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).

Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).

Tweaked the levy techs.

Fixed Hero elephant unit RequiredTechnology.

This was SVN commit r13409.
2013-05-19 08:19:16 +00:00

38 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="camel">
<animations>
<animation file="quadraped/camel_walk.dae" name="Walk" speed="65"/>
<animation file="quadraped/camel_run.dae" name="Run" speed="25"/>
<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
</animations>
<mesh>skeletal/camel_1.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<textures><texture file="skeletal/animal_camel.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/animal_camel_dead.png" name="baseTex"/>
</textures>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>