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History
Mythos_Ruler
be0beacd1a
Brit War Dog nerf.
...
This was SVN commit r12841.
2012-11-10 19:14:16 +00:00
..
alphatest_ao_parallax_spec.xml
alphatest_spec.xml
alphatest.xml
basic_spec.xml
basic_specmap.xml
basic_trans_ao_parallax_spec.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
basic_trans_ao_spec.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
basic_trans_ao.xml
basic_trans_parallax_spec.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
basic_trans_spec.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
basic_trans_wind.xml
Water and waterfall shaders, materials and examples.
2012-09-08 18:56:13 +00:00
basic_trans.xml
blend_spec.xml
default.xml
objectcolor_spec.xml
objectcolor_specmap.xml
Mauryan Maiden Guard.
2012-10-24 18:32:50 +00:00
objectcolor.xml
player_trans_ao_parallax_spec.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
player_trans_ao_spec.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
player_trans_ao.xml
player_trans_parallax_spec.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
player_trans_parallax.xml
player_trans_spec_helmet.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
player_trans_spec.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
player_trans.xml
player_water.xml
Water and waterfall shaders, materials and examples.
2012-09-08 18:56:13 +00:00
playercolor_spec.xml
rock_bump_spec_ao_test.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
rock_bump_spec_test.xml
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
2012-09-02 21:36:28 +00:00
terrain_base.xml
terrain_grass.xml
terrain_norm_spec.xml
terrain_norm.xml
terrain_triplanar_norm_spec.xml
terrain_triplanar.xml
trans_wind_parallax_spec.xml
Brit War Dog nerf.
2012-11-10 19:14:16 +00:00
trans_wind.xml
Water and waterfall shaders, materials and examples.
2012-09-08 18:56:13 +00:00
waterfall.xml
Water and waterfall shaders, materials and examples.
2012-09-08 18:56:13 +00:00