0ad/binaries/data/mods/public/simulation/templates/campaigns
2013-10-14 15:51:21 +00:00
..
army_mace_hero_alexander.xml Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
army_mace_standard.xml Footprint sizes for these things. 2012-05-18 22:41:31 +00:00
army_spart_hero_leonidas.xml Footprint sizes for these things. 2012-05-18 22:41:31 +00:00
campaign_city_minor_test.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
campaign_city_test.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
campaign_religious_test.xml Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00