0ad/binaries/data/mods/public/entities/template_unit_cavalry.xml
2008-09-18 04:38:42 +00:00

71 lines
1.5 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit">
<Traits>
<Id>
<Generic>Cavalry</Generic>
<Classes>Cavalry, Military, Mounted, Organic, CitizenSoldier, Worker</Classes>
</Id>
<Armour>
<Hack>3.0</Hack>
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Footprint>
<Radius>1.2</Radius>
<Height>7.5</Height>
</Footprint>
<Health>
<RegenRate>0.1</RegenRate>
</Health>
<Stamina>
<Max>800.0</Max>
</Stamina>
<Loot>
<Xp>200</Xp>
<Food>10</Food>
<Wood>4</Wood>
<Stone>1</Stone>
<Metal>1</Metal>
</Loot>
<Population>
<Rem>2</Rem>
</Population>
<Promotion>
<Req>900</Req>
</Promotion>
<Anchor>
<ConformX>3.141592</ConformX>
<ConformZ>0</ConformZ>
</Anchor>
<Vision>
<Los>15</Los>
</Vision>
</Traits>
<Actions>
<Gather>
<Resource>
<Food>
<Meat>50</Meat>
</Food>
</Resource>
<AffectedByAllure>true</AffectedByAllure>
<Range>2.0</Range>
<Speed>1000</Speed>
</Gather>
<Move>
<Speed>4.65</Speed>
<TurningRadius>5.0</TurningRadius>
<Run>
<Speed>27.9</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</Move>
</Actions>
<SoundGroups>
<Melee>audio/attack/weapon/sword.xml</Melee>
<Death>audio/actor/fauna/death/death_horse.xml</Death>
</SoundGroups>
<Script File="scripts/entity_functions.js" />
</Entity>