forked from 0ad/0ad
41 lines
1.5 KiB
JavaScript
41 lines
1.5 KiB
JavaScript
function InitGame(settings)
|
|
{
|
|
// This will be called after the map settings have been loaded,
|
|
// before the simulation has started.
|
|
// This is only called at the start of a new game, not when loading
|
|
// a saved game.
|
|
|
|
// No settings when loading a map in Atlas, so do nothing
|
|
if (!settings)
|
|
return;
|
|
|
|
var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
|
|
var cmpAIManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_AIManager);
|
|
for (var i = 0; i < settings.PlayerData.length; ++i)
|
|
{
|
|
var cmpPlayer = Engine.QueryInterface(cmpPlayerManager.GetPlayerByID(i+1), IID_Player);
|
|
cmpPlayer.SetCheatsEnabled(!!settings.CheatsEnabled);
|
|
if (settings.PlayerData[i] && settings.PlayerData[i].AI && settings.PlayerData[i].AI != "")
|
|
{
|
|
cmpAIManager.AddPlayer(settings.PlayerData[i].AI, i+1, +settings.PlayerData[i].AIDiff);
|
|
cmpPlayer.SetAI(true);
|
|
cmpPlayer.SetGatherRateMultiplier(+Math.max(0.5,(+settings.PlayerData[i].AIDiff+1)/3.0)); // Sandbox: 50%, easy: 66%, Medium: 100%, hard: 133%, very hard: 166%
|
|
}
|
|
if (settings.PopulationCap)
|
|
cmpPlayer.SetMaxPopulation(settings.PopulationCap);
|
|
|
|
if (settings.mapType !== "scenario" && settings.StartingResources)
|
|
{
|
|
var resourceCounts = cmpPlayer.GetResourceCounts();
|
|
var newResourceCounts = {};
|
|
for (var resouces in resourceCounts)
|
|
newResourceCounts[resouces] = settings.StartingResources;
|
|
cmpPlayer.SetResourceCounts(newResourceCounts);
|
|
}
|
|
}
|
|
cmpAIManager.TryLoadSharedComponent();
|
|
cmpAIManager.RunGamestateInit();
|
|
}
|
|
|
|
Engine.RegisterGlobal("InitGame", InitGame);
|