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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DecalRData.cpp
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Bugfix- changed decal/terrain blending mode for the fixed renderpath
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2012-08-09 16:22:49 +00:00 |
DecalRData.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
HWLightingModelRenderer.cpp
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
HWLightingModelRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
InstancingModelRenderer.cpp
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MikktspaceWrap.cpp
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Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
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2012-08-21 16:40:07 +00:00 |
MikktspaceWrap.h
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Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
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2012-08-21 16:40:07 +00:00 |
ModelRenderer.cpp
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
ModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
ModelVertexRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
OverlayRenderer.cpp
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Fixed fixed renderpath: green water, broken minimap
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2012-09-01 22:34:36 +00:00 |
OverlayRenderer.h
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Split out code specific to textured overlay lines construction from OverlayRenderer into its own files.
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2012-06-02 21:19:20 +00:00 |
ParticleRenderer.cpp
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Bind textures correctly to GLSL sampler uniforms.
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2012-04-10 21:07:52 +00:00 |
ParticleRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
PatchRData.cpp
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Bugfix- changed decal/terrain blending mode for the fixed renderpath
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2012-08-09 16:22:49 +00:00 |
PatchRData.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
Renderer.cpp
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Sky toggling through config and with Alt+Z
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2012-08-22 07:32:26 +00:00 |
Renderer.h
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Sky toggling through config and with Alt+Z
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2012-08-22 07:32:26 +00:00 |
RenderModifiers.cpp
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
RenderModifiers.h
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
Scene.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
ShadowMap.cpp
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Improved shadow filtering, from eihrul.
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2012-05-21 19:23:14 +00:00 |
ShadowMap.h
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Improved shadow filtering, from eihrul.
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2012-05-21 19:23:14 +00:00 |
SkyManager.cpp
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
SkyManager.h
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Water and waterfall shaders, materials and examples.
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2012-09-08 18:56:13 +00:00 |
TerrainOverlay.cpp
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Ticket 1612: Fixed overlay z-fighting in GLSL mode
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2012-08-21 16:28:06 +00:00 |
TerrainOverlay.h
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
TerrainRenderer.cpp
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New sound system implementation by stwf, refs #1223, #961.
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2012-08-15 00:10:44 +00:00 |
TerrainRenderer.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
TexturedLineRData.cpp
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Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
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2012-06-17 03:40:35 +00:00 |
TexturedLineRData.h
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Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
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2012-06-17 03:40:35 +00:00 |
TimeManager.cpp
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
TimeManager.h
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
VertexArray.cpp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
VertexArray.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
VertexBuffer.cpp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
VertexBuffer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
VertexBufferManager.cpp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
VertexBufferManager.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
WaterManager.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
WaterManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |