0ad/binaries/data/mods/public/gui/summary/summary.xml

305 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
==========================================
- POST-GAME SUMMARY SCREEN -
==========================================
-->
<objects>
<script file="gui/common/functions_civinfo.js"/>
<script file="gui/common/functions_utility.js"/>
<script file="gui/summary/summary.js"/>
<object type="image"
style="StoneWindow"
size="0 0 100% 100%"
>
<action on="Tick">
onTick();
</action>
<object style="TitleText" type="text" size="50%-128 4 50%+128 36">
Summary
</object>
<object type="image" sprite="ForegroundBody" size="20 20 100%-20 70">
<object name="summaryText"
type="text"
size="50 6 100%-50 100%-20"
font="serif-bold-18"
textcolor="255 255 255"
text_align="left"
text_valign="center"
/>
<object name="timeElapsed"
type="text"
size="100%-200 8 100%-10 100%-20"
font="serif-16"
textcolor="255 255 255"
text_align="center"
text_valign="center"
/>
<object name="mapName"
type="text"
size="50 20 100%-50 100%-4"
font="serif-bold-16"
textcolor="255 255 255"
text_align="center"
text_valign="center"
/>
</object>
<object name="tabDividerLeft" type="image" sprite="TabSpacer" size="172 120 174 122"/>
<object name="tabDividerRight" type="image" sprite="TabSpacer" size="328 120 330 122"/>
<object name="scorePanelButton" type="button" sprite="ForegroundTab" size="20 95 170 120">
<action on="Press">selectPanel(0);</action>
<object type="text" style="TitleText" ghost="true">Score</object>
</object>
<object name="unitsBuildingsPanelButton" type="button" sprite="BackgroundTab" size="176 95 326 120">
<action on="Press">selectPanel(1);</action>
<object type="text" style="TitleText" ghost="true">Units/buildings</object>
</object>
<object name="conquestPanelButton" type="button" sprite="BackgroundTab" size="332 95 480 120">
<action on="Press">selectPanel(2);</action>
<object type="text" style="TitleText" ghost="true">Conquest</object>
</object>
<object name="resourcesPanelButton" type="button" sprite="BackgroundTab" size="486 95 636 120">
<action on="Press">selectPanel(3);</action>
<object type="text" style="TitleText" ghost="true">Resources</object>
</object>
<object name="marketPanelButton" type="button" sprite="BackgroundTab" size="642 95 792 120">
<action on="Press">selectPanel(4);</action>
<object type="text" style="TitleText" ghost="true">Market</object>
</object>
<object name="scorePanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58">
<object size="0 0 100% 100%-50">
<object name="playerName0Heading" type="text" style="LeftTabLabelText">
Player name
</object>
<object name="economyScoreHeading" type="text" style="CenteredTabLabelText">
Economy&#10;score
</object>
<object name="militaryScoreHeading" type="text" style="CenteredTabLabelText">
Military&#10;score
</object>
<object name="explorationScoreHeading" type="text" style="CenteredTabLabelText">
Exploration&#10;score
</object>
<object name="totalScoreHeading" type="text" style="CenteredTabLabelText">
Total&#10;score
</object>
</object>
<object size="0 65 100% 100%-50">
<repeat count="8">
<object type="image" name="playerBox0[n]" size="10 0 10 30" hidden="true">
<object name="playerColourBox0[n]" type="image" size="10 4 30 24" />
<object name="playerName0[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
<object name="civIcon0[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
<object name="economyScore[n]" type="text" style="CenteredLabelText"/>
<object name="militaryScore[n]" type="text" style="CenteredLabelText"/>
<object name="explorationScore[n]" type="text" style="CenteredLabelText"/>
<object name="totalScore[n]" type="text" style="CenteredLabelText"/>
</object>
</repeat>
</object>
</object>
<object name="unitsBuildingsPanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58" hidden="true">
<object size="0 0 100% 100%-50">
<object name="playerName1Heading" type="text" style="LeftTabLabelText">
Player name
</object>
<object name="unitsTrainedHeading" type="text" style="CenteredTabLabelText">
Units&#10;trained
</object>
<object name="unitsLostHeading" type="text" style="CenteredTabLabelText">
Units&#10;lost
</object>
<object name="enemyUnitsKilledHeading" type="text" style="CenteredTabLabelText">
Enemy units&#10;killed
</object>
<object name="buildingsConstructedHeading" type="text" style="CenteredTabLabelText">
Buildings&#10;constructed
</object>
<object name="buildingsLostHeading" type="text" style="CenteredTabLabelText">
Buildings&#10;lost
</object>
<object name="enemyBuildingsDestroyedHeading" type="text" style="CenteredTabLabelText">
Enemy&#10;buildings&#10;destroyed
</object>
</object>
<object size="0 65 100% 100%-50">
<repeat count="8">
<object type="image" name="playerBox1[n]" size="10 0 10 30" hidden="true">
<object name="playerColourBox1[n]" type="image" size="10 4 30 24" />
<object name="playerName1[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
<object name="civIcon1[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
<object name="unitsTrained[n]" type="text" style="CenteredLabelText"/>
<object name="unitsLost[n]" type="text" style="CenteredLabelText"/>
<object name="enemyUnitsKilled[n]" type="text" style="CenteredLabelText"/>
<object name="buildingsConstructed[n]" type="text" style="CenteredLabelText"/>
<object name="buildingsLost[n]" type="text" style="CenteredLabelText"/>
<object name="enemyBuildingsDestroyed[n]" type="text" style="CenteredLabelText"/>
</object>
</repeat>
</object>
</object>
<object name="conquestPanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58" hidden="true">
<object size="0 0 100% 100%-50">
<object name="playerName2Heading" type="text" style="LeftTabLabelText">
Player name
</object>
<object name="civCentresBuiltHeading" type="text" style="CenteredTabLabelText">
Civ centres&#10;built
</object>
<object name="enemyCivCentresDestroyedHeading" type="text" style="CenteredTabLabelText">
Enemy&#10;civ centres&#10;destroyed
</object>
<object name="mapExplorationHeading" type="text" style="CenteredTabLabelText">
Map&#10;exploration
</object>
</object>
<object size="0 65 100% 100%-50">
<repeat count="8">
<object type="image" name="playerBox2[n]" size="10 0 10 30" hidden="true">
<object name="playerColourBox2[n]" type="image" size="10 4 30 24" />
<object name="playerName2[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
<object name="civIcon2[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
<object name="civCentresBuilt[n]" type="text" style="CenteredLabelText"/>
<object name="enemyCivCentresDestroyed[n]" type="text" style="CenteredLabelText"/>
<object name="mapExploration[n]" type="text" style="CenteredLabelText"/>
</object>
</repeat>
</object>
</object>
<object name="resourcesPanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58" hidden="true">
<object size="0 0 100% 100%-50">
<object name="playerName3Heading" type="text" style="LeftTabLabelText">
Player name
</object>
<object name="resourceHeading" type="text" style="CenteredTabLabelText">
Resource Statistics (Gathered / Used)
</object>
<object name="foodGatheredHeading" type="text" style="CenteredTabLabelText">
Food
</object>
<object name="woodGatheredHeading" type="text" style="CenteredTabLabelText">
Wood
</object>
<object name="stoneGatheredHeading" type="text" style="CenteredTabLabelText">
Stone
</object>
<object name="metalGatheredHeading" type="text" style="CenteredTabLabelText">
Metal
</object>
<object name="vegetarianRatioHeading" type="text" style="CenteredTabLabelText">
Vegetarian&#10;ratio
</object>
<object name="treasuresCollectedHeading" type="text" style="CenteredTabLabelText">
Treasures&#10;collected
</object>
<object name="resourcesTributedHeading" type="text" style="CenteredTabLabelText">
Tributes&#10;(Sent / Received)
</object>
</object>
<object size="0 65 100% 100%-50">
<repeat count="8">
<object type="image" name="playerBox3[n]" size="10 0 10 30" hidden="true">
<object name="playerColourBox3[n]" type="image" size="10 4 30 24" />
<object name="playerName3[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
<object name="civIcon3[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
<object name="foodGathered[n]" type="text" style="CenteredLabelText"/>
<object name="woodGathered[n]" type="text" style="CenteredLabelText"/>
<object name="stoneGathered[n]" type="text" style="CenteredLabelText" />
<object name="metalGathered[n]" type="text" style="CenteredLabelText"/>
<object name="vegetarianRatio[n]" type="text" style="CenteredLabelText"/>
<object name="treasuresCollected[n]" type="text" style="CenteredLabelText"/>
<object name="resourcesTributed[n]" type="text" style="CenteredLabelText"/>
</object>
</repeat>
</object>
</object>
<object name="marketPanel" type="image" sprite="ForegroundBody" size="20 120 100%-20 100%-58" hidden="true">
<object size="0 0 100% 100%-50">
<object name="playerName4Heading" type="text" style="LeftTabLabelText">
Player name
</object>
<object name="exchangedFoodHeading" type="text" style="CenteredTabLabelText">
Food&#10;exchanged
</object>
<object name="exchangedWoodHeading" type="text" style="CenteredTabLabelText">
Wood&#10;exchanged
</object>
<object name="exchangedStoneHeading" type="text" style="CenteredTabLabelText">
Stone&#10;exchanged
</object>
<object name="exchangedMetalHeading" type="text" style="CenteredTabLabelText">
Metal&#10;exchanged
</object>
<object name="barterEfficiencyHeading" type="text" style="CenteredTabLabelText">
Barter&#10;efficiency
</object>
<object name="tradeIncomeHeading" type="text" style="CenteredTabLabelText">
Trade&#10;income
</object>
</object>
<object size="0 65 100% 100%-50">
<repeat count="8">
<object type="image" name="playerBox4[n]" size="10 0 10 30" hidden="true">
<object name="playerColourBox4[n]" type="image" size="10 4 30 24" />
<object name="playerName4[n]" type="text" style="LeftLabelText" size="40 2 208 100%" />
<object name="civIcon4[n]" type="image" size="208 0 240 32" tooltip_style="sessionToolTip"/>
<object name="exchangedFood[n]" type="text" style="CenteredLabelText"/>
<object name="exchangedWood[n]" type="text" style="CenteredLabelText"/>
<object name="exchangedStone[n]" type="text" style="CenteredLabelText"/>
<object name="exchangedMetal[n]" type="text" style="CenteredLabelText"/>
<object name="barterEfficiency[n]" type="text" style="CenteredLabelText"/>
<object name="tradeIncome[n]" type="text" style="CenteredLabelText"/>
</object>
</repeat>
</object>
</object>
<object type="button" style="StoneButton" size="100%-164 100%-52 100%-24 100%-24">
Continue
<action on="Press"><![CDATA[
if(!Engine.HasXmppClient())
{
Engine.SwitchGuiPage("page_pregame.xml");
}
else
{
Engine.LobbySetPlayerPresence("available");
Engine.SwitchGuiPage("page_lobby.xml");
}
]]>
</action>
</object>
</object>
</objects>