0ad/source/graphics/ObjectManager.h
Ykkrosh e9c34cc04c VS2008 compatibility
This was SVN commit r5561.
2008-01-17 23:07:26 +00:00

67 lines
1.9 KiB
C++

#ifndef INCLUDED_OBJECTMANAGER
#define INCLUDED_OBJECTMANAGER
#include <vector>
#include <map>
#include <set>
#include "ps/CStr.h"
class CEntityTemplate;
class CMatrix3D;
class CMeshManager;
class CObjectBase;
class CObjectEntry;
class CSkeletonAnimManager;
///////////////////////////////////////////////////////////////////////////////////////////
// CObjectManager: manager class for all possible actor types
class CObjectManager : boost::noncopyable
{
public:
struct ObjectKey
{
ObjectKey(const CStr& name, const std::vector<u8>& var)
: ActorName(name), ActorVariation(var) {}
CStr ActorName;
std::vector<u8> ActorVariation;
bool operator< (const CObjectManager::ObjectKey& a) const;
};
public:
// constructor, destructor
CObjectManager(CMeshManager& meshManager, CSkeletonAnimManager& skeletonAnimManager);
~CObjectManager();
// Provide access to the manager classes for meshes and animations - they're
// needed when objects are being created and so this seems like a convenient
// place to centralise access.
CMeshManager& GetMeshManager() const { return m_MeshManager; }
CSkeletonAnimManager& GetSkeletonAnimManager() const { return m_SkeletonAnimManager; }
void UnloadObjects();
CObjectEntry* FindObject(const char* objname);
void DeleteObject(CObjectEntry* entry);
CObjectBase* FindObjectBase(const char* objname);
CObjectEntry* FindObjectVariation(const char* objname, const std::vector<std::set<CStr> >& selections);
CObjectEntry* FindObjectVariation(CObjectBase* base, const std::vector<std::set<CStr> >& selections);
// Get all names, quite slowly. (Intended only for Atlas.)
static void GetAllObjectNames(std::vector<CStr>& names);
static void GetPropObjectNames(std::vector<CStr>& names);
private:
CMeshManager& m_MeshManager;
CSkeletonAnimManager& m_SkeletonAnimManager;
std::map<ObjectKey, CObjectEntry*> m_Objects;
std::map<CStr, CObjectBase*> m_ObjectBases;
};
#endif