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dialogs
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Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers.
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2014-07-02 14:48:22 +00:00 |
hotkeys
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
selection_panels_left
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
selection_panels_middle
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
selection_panels_right
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
session_objects
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
top_panel
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
diplomacy_window.xml
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
input.js
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Fix giving foundations a population bonus after a tech research. Reported by bouke
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2014-06-18 15:58:04 +00:00 |
menu.js
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improve 6764b15ae2 by allowing a selected button to be selected again
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2014-05-24 16:23:11 +00:00 |
menu.xml
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
messages.js
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Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52
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2014-08-05 12:49:12 +00:00 |
minimap_panel.xml
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
placement.js
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Improve gui moddability by allowing to load an entire directory of scripts at once, and being able to split up big gui XML files. Fixes #2622
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2014-06-11 17:14:35 +00:00 |
selection_details.js
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
selection_panels_helpers.js
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Organise the session helper functions a bit per topic
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2014-06-18 15:27:28 +00:00 |
selection_panels.js
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Add some information about gathered resources to the multiple selection panel's tooltips. Refs #2695
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2014-07-31 12:46:33 +00:00 |
selection.js
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
session.js
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Replace or remove uses of Engine.Console_Write. Patch by Adrian Fatol. Fixes #2141.
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2014-07-24 21:27:24 +00:00 |
session.xml
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Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers.
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2014-07-02 14:48:22 +00:00 |
setup.xml
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Add build/research/train time to tooltips.
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2012-11-11 23:08:44 +00:00 |
sprites.xml
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Update AI descriptions, closes #2500. Also correct some capitalization and developer overlay transparency for #2507.
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2014-04-30 05:04:12 +00:00 |
styles.xml
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* Add support for fallback fonts in the font builder.
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2014-03-17 10:13:49 +00:00 |
top_panel.xml
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
trade_window.xml
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
unit_actions.js
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
unit_commands.js
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Organise the session helper functions a bit per topic
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2014-06-18 15:27:28 +00:00 |
utility_functions.js
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Fix capitalisation issue
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2014-06-22 20:35:16 +00:00 |