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interfaces
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Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
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2012-07-08 16:25:33 +00:00 |
tests
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Fixes broken test
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2012-07-18 21:39:45 +00:00 |
AIInterface.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
AIProxy.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Armour.js
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Adds more checks for tech manager before using it. Refs #1377.
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2012-05-04 22:51:14 +00:00 |
Attack.js
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Added IsInWorld check to attack code. Refs #1496
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2012-06-12 12:13:24 +00:00 |
Auras.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Barter.js
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Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199.
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2012-03-10 16:34:59 +00:00 |
Builder.js
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Fixes Builder component to allow repairers who can't place new foundations.
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2012-07-03 03:15:39 +00:00 |
BuildingAI.js
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Adds more checks for tech manager before using it. Refs #1377.
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2012-05-04 22:51:14 +00:00 |
BuildLimits.js
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Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
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2012-02-04 23:42:55 +00:00 |
BuildRestrictions.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
Cost.js
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Adds support for Cost/Resources and Cost/BuildTime tech modifications.
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2012-07-20 01:54:24 +00:00 |
EndGameManager.js
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Adds player ID to PlayerDefeated message for AI usage.
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2011-10-01 17:38:43 +00:00 |
Formation.js
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Stop rearranging formations for orders carried out individually. Fixes #1476.
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2012-06-03 23:00:36 +00:00 |
Foundation.js
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Adds support for Cost/Resources and Cost/BuildTime tech modifications.
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2012-07-20 01:54:24 +00:00 |
GarrisonHolder.js
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Queued orders for rally points. Fixes #1053 and #1211.
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2012-05-24 18:25:31 +00:00 |
Gate.js
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Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
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2012-07-14 03:08:21 +00:00 |
GuiInterface.js
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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2012-07-19 04:45:01 +00:00 |
Heal.js
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Adds more checks for tech manager before using it. Refs #1377.
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2012-05-04 22:51:14 +00:00 |
Health.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Identity.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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Trade. Closes #30.
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2012-03-08 20:42:28 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Player.js
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Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334.
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2012-06-08 04:41:39 +00:00 |
PlayerManager.js
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Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
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2011-08-22 21:45:39 +00:00 |
ProductionQueue.js
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Adds support for Cost/Resources and Cost/BuildTime tech modifications.
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2012-07-20 01:54:24 +00:00 |
Promotion.js
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Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
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2012-05-18 03:58:37 +00:00 |
RallyPoint.js
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Queued orders for rally points. Fixes #1053 and #1211.
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2012-05-24 18:25:31 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Adds more checks for tech manager before using it. Refs #1377.
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2012-05-04 22:51:14 +00:00 |
ResourceSupply.js
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Change gathering behaviour to fix #1353, based on patch by mattlott.
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2012-04-28 19:25:44 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Do not count domestic animals as units in statistics, based on patch by Deiz. Fixes #1439
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2012-05-29 04:04:41 +00:00 |
StatusBars.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
TechnologyManager.js
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Adds support for Cost/Resources and Cost/BuildTime tech modifications.
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2012-07-20 01:54:24 +00:00 |
TechnologyTemplateManager.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
TerritoryDecay.js
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Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
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2012-05-18 03:58:37 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Trader.js
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Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
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2012-07-15 18:55:35 +00:00 |
UnitAI.js
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Auto-gather all types of treasures. Fixes #1422. Patch by Deiz.
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2012-06-07 21:56:29 +00:00 |
UnitMotionFlying.js
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Fix occasional script error with planes
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2011-06-28 18:26:29 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |