forked from 0ad/0ad
75 lines
1.6 KiB
XML
75 lines
1.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit">
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<Armour>
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<Hack>10.0</Hack>
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<Pierce>20.0</Pierce>
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<Crush>15.0</Crush>
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</Armour>
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<Attack>
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<Melee>
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<Hack>40.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>5.0</MaxRange>
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<RepeatTime>1500</RepeatTime>
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</Melee>
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<Charge>
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<Hack>120.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>5.0</MaxRange>
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<MinRange>0.0</MinRange>
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</Charge>
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</Attack>
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<Cost>
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<Population>2</Population>
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<BuildTime>60</BuildTime>
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<Resources>
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<food>100</food>
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<metal>250</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>400</Max>
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<RegenRate>0.5</RegenRate>
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</Health>
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<Identity>
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<GenericName>Hero</GenericName>
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<Classes datatype="tokens">Hero Organic</Classes>
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</Identity>
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<Loot>
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<xp>400</xp>
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<food>10</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>25</metal>
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</Loot>
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<Minimap>
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<Type>hero</Type>
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</Minimap>
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<Selectable>
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<Overlay>
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<AlwaysVisible/>
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<Texture>
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<MainTexture>star/256x256.png</MainTexture>
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<MainTextureMask>star/256x256_mask.png</MainTextureMask>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<attack>attack/weapon/sword.xml</attack>
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<death>actor/human/death/death.xml</death>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>9.0</WalkSpeed>
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<Run>
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<Speed>22.5</Speed>
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</Run>
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</UnitMotion>
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<Vision>
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<Range>60</Range>
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</Vision>
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</Entity>
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