0ad/binaries/data/mods/public
Ykkrosh c4cd85bb98 Build fixes
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
..
art Fixes missing texture in Neareastern Badlands random map 2011-03-22 02:04:58 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Build fixes 2011-03-22 18:46:39 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Explicitly clamp gl_FrontColor, for llvmpipe compatibility 2011-03-18 16:55:51 +00:00
simulation Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00