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interfaces
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
tests
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fix tests, breaking caused by renaming files.
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2013-10-15 16:10:06 +00:00 |
AIInterface.js
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AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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2013-07-25 08:57:07 +00:00 |
AIProxy.js
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AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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2013-07-25 08:57:07 +00:00 |
Armour.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Attack.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
AttackDetection.js
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Adds attacking player's name to attack notification messages.
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2013-10-06 22:07:55 +00:00 |
AuraManager.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Auras.js
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- Fix garisson and formation aura types
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2013-10-30 16:12:53 +00:00 |
Barter.js
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Summary screen: separate barter info for each resource
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2012-08-12 09:12:06 +00:00 |
BattleDetection.js
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
Builder.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
BuildingAI.js
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fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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2013-10-16 19:08:01 +00:00 |
BuildRestrictions.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Cost.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
EndGameManager.js
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Adjust diplomacy according to irc discussion. Refs #7.
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2012-11-05 20:16:35 +00:00 |
EntityLimits.js
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Fixes some erroneous documentation in EntityLimits.
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2013-10-06 03:13:46 +00:00 |
EntityLimitsChanger.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Formation.js
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Improve back to work behaviour (queues taken into account), fix #2206, patch from Itms
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2013-11-01 22:00:06 +00:00 |
Foundation.js
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Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
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2013-10-16 17:58:12 +00:00 |
GarrisonHolder.js
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small code style fix
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2013-11-03 13:15:44 +00:00 |
Gate.js
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Gates now handle allies made using diplomacy.
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2013-04-18 18:18:34 +00:00 |
GuiInterface.js
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Recursively count garrisoned units to avoid overcapacity
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2013-11-03 13:13:30 +00:00 |
Heal.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Health.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Identity.js
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Adds notification tooltips for building placement, fixes #921.
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2013-02-24 00:12:41 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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Implements shared trade gain with allies, patch by mimo, fixes #1691
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2013-07-16 05:59:48 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Pack.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Player.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
PlayerManager.js
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var-fare
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2013-05-12 22:28:02 +00:00 |
ProductionQueue.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Promotion.js
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Improve back to work behaviour (queues taken into account), fix #2206, patch from Itms
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2013-11-01 22:00:06 +00:00 |
RallyPoint.js
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Fix rally point rendering on saved games. Fixes #1762. Patch by mimo
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2013-09-24 20:27:18 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
ResourceSupply.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
SkirmishReplacer.js
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Remove civ code hardcoding from SkirmishReplacer component. Refs #1198.
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2013-10-05 17:54:41 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
StatusBars.js
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Infinite farms with diminishing returns (but no farmland). Refs #1318.
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2013-07-30 06:04:53 +00:00 |
TechnologyManager.js
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rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
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2013-11-03 14:09:32 +00:00 |
TechnologyTemplateManager.js
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
TerritoryDecay.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Trader.js
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Fix some errors.
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2013-08-26 01:26:35 +00:00 |
TrainingRestrictions.js
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Fixes some erroneous documentation in EntityLimits.
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2013-10-06 03:13:46 +00:00 |
UnitAI.js
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Improve back to work behaviour (queues taken into account), fix #2206, patch from Itms
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2013-11-01 22:00:06 +00:00 |
UnitMotionFlying.js
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Fix flying unit not crashing in water when they should. Patch by scythewirler. refs #2067
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2013-08-19 14:44:15 +00:00 |
ValueModificationManager.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |