0ad/binaries/data/mods/public/shaders/arb
2012-10-03 12:40:01 +00:00
..
foreground_overlay.fp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.vp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.fp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.vp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
model_common.fp
model_common.vp
model_common.xml Attempting to fix a graphical bug affecting ARB mode 2012-08-21 18:04:05 +00:00
model_solid_player.xml
model_solid_tex.xml
model_solid.xml
overlayline.fp
overlayline.vp
overlayline.xml
particle_solid.xml
particle.fp
particle.vp
particle.xml
sky.fp Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
sky.vp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
sky.xml Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
solid_color.fp
solid_tex.fp
solid_tex.vp
solid.fp
solid.vp
terrain_base.xml
terrain_blend.xml
terrain_common.fp
terrain_common.vp
terrain_decal.xml