0ad/binaries/data/mods/public
2013-12-31 04:54:16 +00:00
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art Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975. 2013-12-30 11:10:54 +00:00
audio Implement town bell 2013-12-26 10:43:51 +00:00
civs Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.). 2013-12-30 04:25:33 +00:00
fonts Refactor text renderer 2013-10-18 15:53:07 +00:00
globalscripts Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it. 2013-12-27 04:01:03 +00:00
gui Tweak some lobby login UI bits, rework scrollbar mousewheel handling, add ability to scroll through closed dropdowns with scrollwheel, general C++ GUI cleanup, and fix broken random map script 'Unknown Nomad'. 2013-12-31 04:54:16 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Tweak some lobby login UI bits, rework scrollbar mousewheel handling, add ability to scroll through closed dropdowns with scrollwheel, general C++ GUI cleanup, and fix broken random map script 'Unknown Nomad'. 2013-12-31 04:54:16 +00:00
shaders Partial fix of minimap rendering for GLES. 2013-11-12 01:31:52 +00:00
simulation use UnitMotionFlying for the hawks 2013-12-30 18:03:01 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00