0ad/binaries/data/mods/official/entities/units/hele_isp_u1.xml
2004-11-13 04:43:54 +00:00

43 lines
1.4 KiB
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Tag="hele_isp_u1" Parent="isp">
<Traits>
<Id
civ="hele"
class2="Infantry"
class3="Melee"
generic="Infantry Spearman"
specific="Hoplite"
ranked="Ultimate Hoplite"
personal1="hele_male_names_1st.csv"
personal2="hele_male_names_2nd.csv"
icon="unit_dude"
rollover="Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as a hoplon. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their spear or a short iron sword."
type="UnitSpearman, UnitNonMechanical, UnitMilitary, UnitCitizenSoldier"
/>
<Health
hitpoints="250"
hpcurr="10"
/>
</Traits>
<Event On="Initialize">
<![CDATA[
// PASAP wander-between-houses script
houses = entities.subset( "this.template.tag == \"House\"" );
while( houses.length )
{
index = Math.floor( Math.random() * houses.length );
house = houses[index];
console.write( house.position );
this.orderQueued( 4 /* patrol */, house.position.x, house.position.z );
houses.remove( index );
}
console.write( "A new Dude has entered your dungeon." );
]]>
</Event>
<Actor>The Spartan</Actor>
</Entity>