0ad/binaries/data/mods/official/entities
2006-01-20 21:37:45 +00:00
..
gaia Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds). 2005-12-18 07:30:11 +00:00
other A temp Themistocles to test Wijit's cool new animations. 2006-01-17 08:12:10 +00:00
structures Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
units Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
template_corpse.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_full.xml Entities default to run speed = 0 2006-01-08 08:23:59 +00:00
template_entity_quasi.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_script.js Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage. 2006-01-20 21:37:45 +00:00
template_entity.xml Secondary order script support; run order addition 2006-01-16 10:55:01 +00:00
template_gaia_flora_bush_berry.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_gaia_flora.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_rock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic_civil_centre.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure_civic_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_wall_tower.xml Updated unit training to work with the new entities. 2005-12-16 22:52:10 +00:00
template_structure_defense_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_economic_farmstead.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure_economic_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_economic_mill.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_field.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_special.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_spearman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml Generic orders data commit (changes to the entity scripts and XML's). 2005-12-29 08:43:38 +00:00
template_unit_cavalry.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
template_unit_fauna.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_unit_hero.xml fixed some collision radius issues 2005-12-27 00:27:07 +00:00
template_unit_infantry_melee_spearman.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
template_unit_infantry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml Generic orders data commit (changes to the entity scripts and XML's). 2005-12-29 08:43:38 +00:00
template_unit_infantry.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
template_unit_mechanical_ship_bireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ballista.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_onager.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_infantry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super.xml Fixing the phalanx stuff - new shields, and a walk animation 2005-12-31 02:09:18 +00:00
template_unit_support_female_citizen.xml Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds). 2005-12-18 07:30:11 +00:00
template_unit_support_healer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00