0ad/binaries/data/mods/public/simulation/ai/qbot-wc
2012-09-02 22:16:41 +00:00
..
_init.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
attack_plan.js Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620 2012-08-26 11:25:39 +00:00
attackMoveToCC.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
attackMoveToLocation.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
config.js Last batch of fix for qBot-xp for the day if all goes well. 2012-08-11 10:36:39 +00:00
data.json Renamed qBot-experimental to something nicer. Can easily be changed to something else. 2012-09-02 22:16:41 +00:00
defence.js Optimize enemy watchers usage. This should avoid massive lag later in the game. 2012-08-13 08:06:20 +00:00
economy.js Optimize enemy watchers usage. This should avoid massive lag later in the game. 2012-08-13 08:06:20 +00:00
enemy-watcher.js Optimizations, and made qBot-xp destroy walls when Iberians (but not towers). 2012-08-15 09:06:45 +00:00
entity-extend.js Optimizations, and made qBot-xp destroy walls when Iberians (but not towers). 2012-08-15 09:06:45 +00:00
entitycollection-extend.js Optimize enemy watchers usage. This should avoid massive lag later in the game. 2012-08-13 08:06:20 +00:00
filters-extend.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
gamestate.js Added AI handling for 'resource|' pseudo-templates. 2012-08-20 18:02:56 +00:00
housing.js General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11. 2012-08-05 11:19:31 +00:00
license_gpl-2.0.txt Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
map-module.js Last batch of fix for qBot-xp for the day if all goes well. 2012-08-11 10:36:39 +00:00
military.js A C-style for loop is needed for this to iterate as expected. 2012-09-01 10:43:05 +00:00
plan-building.js Last batch of fix for qBot-xp for the day if all goes well. 2012-08-11 10:36:39 +00:00
plan-training.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
qbot.js Optimizations, and made qBot-xp destroy walls when Iberians (but not towers). 2012-08-15 09:06:45 +00:00
queue-manager.js Last batch of fix for qBot-xp for the day if all goes well. 2012-08-11 10:36:39 +00:00
queue.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
readme.txt General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11. 2012-08-05 11:19:31 +00:00
resources.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
template-manager.js Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that). 2012-08-10 16:33:58 +00:00
terrain-analysis.js Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620 2012-08-26 11:25:39 +00:00
timer.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
utils-extend.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
walkToCC.js Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot. 2012-08-03 15:52:18 +00:00
worker.js Last batch of fix for qBot-xp for the day if all goes well. 2012-08-11 10:36:39 +00:00

This is an AI for 0 A.D. (http://wildfiregames.com/0ad/) based on the testBot.

Install by placing the files into the data/mods/public/simulation/ai/qbot folder.

If you are developing you might find it helpful to change the debugOn line in qBot.js.  This will make it spew random warnings depending on what I have been working on.  Use the debug() function to make your own warnings.

Addendum for the experimental version: this is the regular qBot, with improvements here and there. It's "experimental" as it is currently in "test" phase, and if it proves to work and be more efficient than the normal qBot, will replace it in the next alpha. Please report any error to the wildfire games forum ( http://www.wildfiregames.com/forum/index.php?act=idx ), thanks for playing the bot!