forked from 0ad/0ad
36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSI_VISUALREPLAY
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#define INCLUDED_JSI_VISUALREPLAY
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#include "ps/VisualReplay.h"
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#include "scriptinterface/ScriptInterface.h"
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namespace JSI_VisualReplay
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{
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void StartVisualReplay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), CStrW directory);
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bool DeleteReplay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), CStrW replayFile);
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JS::Value GetReplays(ScriptInterface::CxPrivate* pCxPrivate);
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JS::Value GetReplayAttributes(ScriptInterface::CxPrivate* pCxPrivate, CStrW directoryName);
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JS::Value GetReplayMetadata(ScriptInterface::CxPrivate* pCxPrivate, CStrW directoryName);
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void SaveReplayMetadata(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), CStrW data);
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void RegisterScriptFunctions(ScriptInterface& scriptInterface);
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}
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#endif
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