0ad/binaries/data/mods/public/simulation/templates/structures/rome_arch.xml
Enrique dd69fac774 Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
Modified several templates to spawn its correct rubble on death.

This was SVN commit r12985.
2012-12-12 19:06:58 +00:00

46 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Cost>
<BuildTime>200</BuildTime>
<Resources>
<wood>0</wood>
<stone>200</stone>
<metal>400</metal>
</Resources>
</Cost>
<Footprint>
<Square width="20.0" depth="11.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Triumphal Arch</SpecificName>
<Tooltip>Special Imperial Roman building.</Tooltip>
<History>The Triumphal Arch was built to commemorate a great victory or achievement by the emporer. They were highly decorated and large enough to march under by the Emperor's legions.</History>
<Icon>structures/arch.png</Icon>
</Identity>
<Obstruction>
<Static width="18.0" depth="9.0"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_theater.xml</select>
<constructed>interface/complete/building/complete_theatre.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>true</Root>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/romans/triumphal_arch.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>