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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DecalRData.cpp
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Bind textures correctly to GLSL sampler uniforms.
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2012-04-10 21:07:52 +00:00 |
DecalRData.h
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More GLES compatibility, mainly around terrain rendering.
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2012-02-13 14:02:14 +00:00 |
HWLightingModelRenderer.cpp
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
HWLightingModelRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
InstancingModelRenderer.cpp
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
InstancingModelRenderer.h
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Experimental GPU skinning.
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2012-04-12 15:43:59 +00:00 |
ModelRenderer.cpp
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
ModelRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
ModelVertexRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
OverlayRenderer.cpp
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
OverlayRenderer.h
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Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824.
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2012-04-23 18:55:32 +00:00 |
ParticleRenderer.cpp
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Bind textures correctly to GLSL sampler uniforms.
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2012-04-10 21:07:52 +00:00 |
ParticleRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
PatchRData.cpp
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Fix vector allocator types
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2012-05-01 21:12:43 +00:00 |
PatchRData.h
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Improve Android compatibility.
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2012-02-25 17:29:27 +00:00 |
Renderer.cpp
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
Renderer.h
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
RenderModifiers.cpp
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
RenderModifiers.h
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
Scene.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
ShadowMap.cpp
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Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027.
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2012-04-05 22:29:01 +00:00 |
ShadowMap.h
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GLES compatibility for particles and shadows.
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2012-03-19 21:10:14 +00:00 |
SkyManager.cpp
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Even more GLES compatibility
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2012-02-13 15:06:25 +00:00 |
SkyManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TerrainOverlay.cpp
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
TerrainOverlay.h
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
TerrainRenderer.cpp
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
TerrainRenderer.h
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
VertexArray.cpp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
VertexArray.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
VertexBuffer.cpp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
VertexBuffer.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
VertexBufferManager.cpp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
VertexBufferManager.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
WaterManager.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
WaterManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |