forked from 0ad/0ad
sanderd17
cde72788a2
* Replace DejaVu with Biolinium for the existign sans-styles. * Add additional sans-styles using Biolinum. * Update the GUI style definitions to use the sans-styles instead of serif styles. (Wait with updating custom defined fonts in strings, as it will cause a mess with the internationalisation that's about to be included) * Add fonts from the quite complete FreeFont family as fallback fonts. * Render all glyphs supported by the different fonts to support as many scripts as possible. * Fixes #2457. (Now hope I included all needed files) This was SVN commit r14853. |
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charset.txt | ||
dumpfontchars.py | ||
fileformat.txt | ||
fontbuilder.py | ||
FontLoader.py | ||
gencharset.pl | ||
Packer.py | ||
README.txt | ||
testcharset.pl |
0 A.D. Font Builder ==================== The Font Builder generates pre-rendered font glyphs for use in the game engine. Its output for each font consists of an 8-bit greyscale PNG image and a descriptor .fnt file that describes and locates each individual glyph in the image (see fileformat.txt for details). See the wiki page for more information: http://trac.wildfiregames.com/wiki/Font_Builder Prerequisites ------------- The main prerequisite for the fontbuilder is the Cairo imaging library and its Python bindings, PyCairo. On most Linux distributions, this should be merely a matter of installing a package (e.g. 'python-cairo' for Debian/Ubuntu), but on Windows it's more involved. We'll demonstrate the process for Windows 32-bit first. Grab a Win32 binary for PyCairo from http://ftp.gnome.org/pub/GNOME/binaries/win32/pycairo/1.8/ and install it using the installer. There are installers available for Python versions 2.6 and 2.7. The installer extracts the necessary files into Lib\site-packages\cairo within your Python installation directory. Next is Cairo itself, and some dependencies which are required for Cairo to work. Head to http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/ and get the following binaries. Listed next to each are their version numbers at the time of writing; these may vary over time, so be adaptive! - Cairo (cairo_1.8.10-3_win32.zip) - Fontconfig (fontconfig_2.8.0-2_win32.zip) - Freetype (freetype_2.4.4-1_win32.zip) - Expat (expat_2.0.1-1_win32.zip) - libpng (libpng_1.4.3-1_win32.zip) - zlib (zlib_1.2.5-2_win32.zip). Each ZIP file will contain a bin subfolder with a DLL file in it. Put the following DLLs in Lib\site-packages\cairo within your Python installation: libcairo-2.dll (from cairo_1.8.10-3_win32.zip) libfontconfig-1.dll (from fontconfig_2.8.0-2_win32.zip) freetype6.dll (from freetype_2.4.4-1_win32.zip) libexpat-1.dll (from expat_2.0.1-1_win32.zip) libpng14-14.dll (from libpng_1.4.3-1_win32.zip) zlib1.dll (from zlib_1.2.5-2_win32.zip). You should be all set now. To test whether PyCairo installed successfully, try running the following command on a command line: python -c "import cairo" If it doesn't complain, then it's installed successfully. On Windows 64-bit, the process is similar, but no pre-built PyCairo executable appears to be available from Gnome at the time of writing. Instead, you can install PyGTK+ for 64-bit Windows, which includes Cairo, PyCairo, and the same set of dependencies. See this page for details: http://www.pygtk.org/downloads.html Running ------- Running the font-builder is fairly straight-forward; there are no configuration options. One caveat is that you must run it from its own directory as the current directory. python fontbuilder.py This will generate the output .png and .fnt files straight into the binaries/data/mods/public/fonts directory, ready for in-game use.