forked from 0ad/0ad
janwas
faff797cd6
input.h now includes SDL (no more macro hackery to avoid the dependency) This was SVN commit r1837.
180 lines
3.1 KiB
C++
Executable File
180 lines
3.1 KiB
C++
Executable File
/*
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* input layer (dispatch events to multiple handlers; record/playback events)
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*
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* Copyright (c) 2002 Jan Wassenberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* Contact info:
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* Jan.Wassenberg@stud.uni-karlsruhe.de
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* http://www.stud.uni-karlsruhe.de/~urkt/
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*/
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#include "precompiled.h"
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#include "input.h"
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#include "sdl.h"
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#include "lib.h"
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#include <stdio.h>
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#include <stdlib.h>
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#define MAX_HANDLERS 8
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static EventHandler handler_stack[MAX_HANDLERS];
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static int handler_stack_top = 0;
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int in_add_handler(EventHandler handler)
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{
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if(handler_stack_top >= MAX_HANDLERS || !handler)
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{
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debug_warn("in_add_handler");
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return -1;
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}
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handler_stack[handler_stack_top++] = handler;
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return 0;
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}
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// send event to each handler (newest first) until one returns true
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static void dispatch_event(const SDL_Event* event)
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{
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for(int i = handler_stack_top-1; i >= 0; i--)
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{
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int ret = handler_stack[i](event);
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// .. done, return
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if(ret == EV_HANDLED)
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return;
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// .. next handler
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else if(ret == EV_PASS)
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continue;
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// .. invalid return value
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else
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debug_warn("dispatch_event: invalid handler return value");
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}
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}
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static enum
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{
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INIT, // first call to in_record() or in_playback(): register cleanup routine
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IDLE,
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RECORD,
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PLAYBACK
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}
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state = INIT;
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static FILE* f;
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u32 game_ticks;
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static u32 time_adjust = 0;
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static u32 next_event_time;
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void in_stop()
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{
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if(f)
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{
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fclose(f);
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f = 0;
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}
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state = IDLE;
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}
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int in_record(const char* fn)
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{
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if(state == INIT)
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atexit(in_stop);
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in_stop();
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f = fopen(fn, "wb");
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if(!f)
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return -1;
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fwrite(&game_ticks, sizeof(u32), 1, f);
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state = RECORD;
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return 0;
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}
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int in_playback(const char* fn)
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{
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if(state == INIT)
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atexit(in_stop);
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in_stop();
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f = fopen(fn, "rb");
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if(!f)
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return -1;
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u32 rec_start_time;
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fread(&rec_start_time, sizeof(u32), 1, f);
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time_adjust = game_ticks-rec_start_time;
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fread(&next_event_time, sizeof(u32), 1, f);
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next_event_time += time_adjust;
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state = PLAYBACK;
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return 0;
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}
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void in_get_events()
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{
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SDL_Event event;
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while(state == PLAYBACK && next_event_time <= game_ticks)
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{
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fread(&event, sizeof(SDL_Event), 1, f);
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// do this before dispatch_event(),
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// in case a handler calls in_stop() (setting f to 0)
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if(!fread(&next_event_time, sizeof(u32), 1, f))
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{
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in_stop();
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exit(0x73c07d);
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// TODO: 'disconnect'?
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}
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next_event_time += time_adjust;
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dispatch_event(&event);
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}
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// get new events
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while(SDL_PollEvent(&event))
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{
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if(state == RECORD)
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{
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fwrite(&game_ticks, sizeof(u32), 1, f);
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fwrite(&event, sizeof(SDL_Event), 1, f);
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}
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if(state == PLAYBACK)
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if(event.type == SDL_KEYDOWN)
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in_stop();
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dispatch_event(&event);
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}
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}
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