0ad/source/simulation/TechnologyCollection.h
janwas e2eb5b2610 part4: adapt codebase to changes in lib/
mostly straightforward except for CVSFile / Filesystem. moved the former
into the newly created latter component. removed VFSUtil entirely (that
functionality is available from lib/file/file_system_util.h)

Xeromyces.cpp: simplify buffer handling since smart pointers are now in
play. also use WriteBuffer instead of membuffer.

This was SVN commit r5519.
2007-12-20 20:21:45 +00:00

36 lines
936 B
C++

//Manages the tech templates. More detail: see CFormation and CEntityTemplate (collections)
#ifndef INCLUDED_TECHNOLOGYCOLLECTION
#define INCLUDED_TECHNOLOGYCOLLECTION
#include "ps/CStr.h"
#include "ps/Singleton.h"
#include "Technology.h"
#include "ps/Game.h"
#include "ps/Filesystem.h"
#define g_TechnologyCollection CTechnologyCollection::GetSingleton()
class CTechnologyCollection : public Singleton<CTechnologyCollection>
{
typedef std::map<CStrW, CTechnology*> TechMap;
typedef std::map<CStrW, CStr> TechFilenameMap;
TechMap m_techs[PS_MAX_PLAYERS+1];
TechFilenameMap m_techFilenames;
public:
std::vector<CTechnology*> activeTechs[PS_MAX_PLAYERS+1];
CTechnology* GetTechnology( const CStrW& techType, CPlayer* player );
~CTechnologyCollection();
int LoadTechnologies();
// called by non-member trampoline via LoadTechnologies
void LoadFile( const VfsPath& path );
};
#endif