forked from 0ad/0ad
Ykkrosh
a3f168b887
Specify GLSL version in shader files, for better error detection. This was SVN commit r11040.
18 lines
474 B
XML
18 lines
474 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<program type="glsl">
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<define name="USE_INSTANCING" value="1"/>
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<vertex file="model_common.vs">
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<stream name="pos"/>
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<stream name="normal"/>
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<stream name="uv0"/>
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<attrib name="a_vertex" semantics="gl_Vertex"/>
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<attrib name="a_normal" semantics="gl_Normal"/>
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<attrib name="a_uv0" semantics="gl_MultiTexCoord0"/>
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</vertex>
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<fragment file="model_common.fs"/>
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</program>
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