..
campaigns
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
2013-10-14 15:51:21 +00:00
gaia
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
other
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
rubble
Added mauryan healer skin and head.
2013-04-01 00:48:18 +00:00
skirmish
Simplified the Spartan population penalty.
2013-10-26 09:40:21 +00:00
special
Reverts field limits from f4abcd2ef9
until we can fix AI and UI problems, refs #2187
2013-10-06 23:25:55 +00:00
structures
Elephant changes and tweaks.
2013-11-10 19:08:38 +00:00
units
fix error when selecting multiple elephants
2013-11-12 19:03:12 +00:00
template_entity_full.xml
# Add experimental fighter planes.
2011-06-09 19:44:40 +00:00
template_entity_quasi.xml
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
template_eyecandy.xml
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
2013-08-12 21:53:53 +00:00
template_gaia_flora_bush_berry.xml
Revert f5ab6255d0
. I accidentally somehow committed my whole working tree on this computer....
2013-08-26 04:15:36 +00:00
template_gaia_flora_bush.xml
Adds a new class, ForestPlant
2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia_flora.xml
Selection ring tweaks.
2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
2013-07-16 03:46:30 +00:00
template_gaia_geo_mineral.xml
Updated Stoa tip image.
2013-08-30 22:35:15 +00:00
template_gaia_geo_rock_slabs.xml
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
2013-07-16 03:46:30 +00:00
template_gaia_geo_rock.xml
Updated Stoa tip image.
2013-08-30 22:35:15 +00:00
template_gaia_geo.xml
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
2013-07-16 03:46:30 +00:00
template_gaia_ruins.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_gaia.xml
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
2013-06-09 23:18:21 +00:00
template_rubble.xml
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml
Fixed starting unit for Ptolemies.
2013-10-25 08:02:55 +00:00
template_structure_civic_house.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
template_structure_civic_temple.xml
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
2013-10-14 15:51:21 +00:00
template_structure_civic.xml
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
2013-07-24 18:11:03 +00:00
template_structure_defense_defense_tower.xml
Buff catapults slightly.
2013-11-14 20:30:00 +00:00
template_structure_defense_outpost.xml
generalise kill vs eject garrisoned entities on death of garrisonHolder
2013-08-17 09:26:17 +00:00
template_structure_defense_wall_gate.xml
Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591 .
2013-06-29 20:55:53 +00:00
template_structure_defense_wall_long.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml
Tweaked Walls stats and costs.
2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml
Buff catapults slightly.
2013-11-14 20:30:00 +00:00
template_structure_defense_wall.xml
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
template_structure_defense_wallset.xml
Fix some mistakes with class definition for stone/palisade gates and wallsets.
2012-08-06 11:43:02 +00:00
template_structure_defense.xml
Updated Stoa tip image.
2013-08-30 22:35:15 +00:00
template_structure_economic_farmstead.xml
This was SVN commit r13965.
2013-10-06 23:29:03 +00:00
template_structure_economic_market.xml
Trader speed tech!
2013-11-03 05:40:43 +00:00
template_structure_economic_storehouse.xml
Fixed building requirements for Town Phase.
2013-10-19 18:20:25 +00:00
template_structure_economic.xml
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
2013-07-24 18:11:03 +00:00
template_structure_gaia_settlement.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_structure_military_barracks.xml
generalise kill vs eject garrisoned entities on death of garrisonHolder
2013-08-17 09:26:17 +00:00
template_structure_military_blacksmith.xml
The first Skirmish maps.
2013-10-04 13:17:21 +00:00
template_structure_military_dock.xml
Updated some building tooltips.
2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml
Carthaginians can now only build 1 embassy at a time.
2013-06-29 02:17:33 +00:00
template_structure_military_fortress.xml
Buff catapults slightly.
2013-11-14 20:30:00 +00:00
template_structure_military.xml
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
2013-07-24 18:11:03 +00:00
template_structure_resource_corral.xml
generalise kill vs eject garrisoned entities on death of garrisonHolder
2013-08-17 09:26:17 +00:00
template_structure_resource_field.xml
Reverts field limits from f4abcd2ef9
until we can fix AI and UI problems, refs #2187
2013-10-06 23:25:55 +00:00
template_structure_resource.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_structure_special.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_structure_wonder.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_structure.xml
Implements attack notifications based on patch by madmax and zoot, fixes #1719
2013-10-06 04:49:38 +00:00
template_unit_cavalry_melee_spearman.xml
Fixes #2152
2013-10-06 06:57:50 +00:00
template_unit_cavalry_melee_swordsman.xml
3D farm fields for all factions.
2013-09-22 08:07:29 +00:00
template_unit_cavalry_melee.xml
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
2013-10-15 22:43:06 +00:00
template_unit_cavalry_ranged_archer.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_cavalry_ranged_javelinist.xml
Some tooltip tweaks.
2013-09-15 04:57:58 +00:00
template_unit_cavalry_ranged.xml
Fixed building requirements for Town Phase.
2013-10-19 18:20:25 +00:00
template_unit_cavalry.xml
Some more player names for Carthage.
2013-10-06 18:28:10 +00:00
template_unit_champion_cavalry_archer.xml
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
2013-10-16 01:04:55 +00:00
template_unit_champion_cavalry_javelinist.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_champion_cavalry_spearman.xml
Found a couple more. (removing stonewall attack restriction).
2013-10-15 22:43:59 +00:00
template_unit_champion_cavalry_swordsman.xml
Found a couple more. (removing stonewall attack restriction).
2013-10-15 22:43:59 +00:00
template_unit_champion_cavalry.xml
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
2013-10-15 22:43:06 +00:00
template_unit_champion_elephant_melee.xml
Fixed starting unit for Ptolemies.
2013-10-25 08:02:55 +00:00
template_unit_champion_elephant.xml
Fixed starting unit for Ptolemies.
2013-10-25 08:02:55 +00:00
template_unit_champion_infantry_archer.xml
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
2013-10-16 01:04:55 +00:00
template_unit_champion_infantry_javelinist.xml
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
2013-10-15 22:43:06 +00:00
template_unit_champion_infantry_pikeman.xml
Simplified the Spartan population penalty.
2013-10-26 09:40:21 +00:00
template_unit_champion_infantry_spearman.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_champion_infantry_swordsman.xml
Some tooltip tweaks.
2013-09-15 04:57:58 +00:00
template_unit_champion_infantry.xml
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
2013-10-15 22:43:06 +00:00
template_unit_champion_ranged.xml
Champion FIXES commit.
2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
template_unit_champion.xml
health regeneration
2013-08-12 17:45:18 +00:00
template_unit_dog.xml
let entities change entity limits. Fixes #2076
2013-09-15 08:19:50 +00:00
template_unit_fauna_breed_passive.xml
Testing branching phases.
2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
2013-10-14 15:51:21 +00:00
template_unit_fauna_fish.xml
Revert f5ab6255d0
. I accidentally somehow committed my whole working tree on this computer....
2013-08-26 04:15:36 +00:00
template_unit_fauna_herd_domestic.xml
Fixed some templates.
2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
2013-10-14 15:51:21 +00:00
template_unit_fauna_hunt_aggressive.xml
Fixed building requirements for Town Phase.
2013-10-19 18:20:25 +00:00
template_unit_fauna_hunt_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml
Fixed Greek temple prop point error.
2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml
Reduced "grazing" time for whales.
2013-09-01 22:06:23 +00:00
template_unit_fauna_hunt.xml
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml
# Improve animal AI, based on patch from Badmadblacksad.
2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
Remove ResourceGatherer for animals
2013-10-31 19:37:42 +00:00
template_unit_hero_cavalry_archer.xml
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
2013-10-16 01:04:55 +00:00
template_unit_hero_cavalry_javelinist.xml
health regeneration
2013-08-12 17:45:18 +00:00
template_unit_hero_cavalry_spearman.xml
Simplified the Spartan population penalty.
2013-10-26 09:40:21 +00:00
template_unit_hero_cavalry_swordsman.xml
Simplified the Spartan population penalty.
2013-10-26 09:40:21 +00:00
template_unit_hero_cavalry.xml
Simplified the Spartan population penalty.
2013-10-26 09:40:21 +00:00
template_unit_hero_elephant_melee.xml
Simplified the Spartan population penalty.
2013-10-26 09:40:21 +00:00
template_unit_hero_infantry_archer.xml
Iberian walls for Deccan Plateau skirmish map.
2013-10-31 17:21:10 +00:00
template_unit_hero_infantry_javelinist.xml
health regeneration
2013-08-12 17:45:18 +00:00
template_unit_hero_infantry_pikeman.xml
Technology to unlock female training at the house.
2013-07-02 07:11:01 +00:00
template_unit_hero_infantry_spearman.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_swordsman.xml
Iberian walls for Deccan Plateau skirmish map.
2013-10-31 17:21:10 +00:00
template_unit_hero_infantry.xml
health regeneration
2013-08-12 17:45:18 +00:00
template_unit_hero_ranged.xml
health regeneration
2013-08-12 17:45:18 +00:00
template_unit_hero.xml
health regeneration
2013-08-12 17:45:18 +00:00
template_unit_infantry_melee_pikeman.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_infantry_melee_spearman.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_infantry_melee_swordsman.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_infantry_melee.xml
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
2013-10-15 22:43:06 +00:00
template_unit_infantry_ranged_archer.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_infantry_ranged_javelinist.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_infantry_ranged_slinger.xml
Tweaking the Athenian field.
2013-09-21 03:58:54 +00:00
template_unit_infantry_ranged.xml
Fixed building requirements for Town Phase.
2013-10-19 18:20:25 +00:00
template_unit_infantry.xml
Updated a bunch of things.
2013-10-02 18:51:49 +00:00
template_unit_mechanical_ship_bireme.xml
Move ship to shoreline when tasking units to garrison inside, fixes #1391
2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship_fire.xml
health regeneration
2013-08-12 17:45:18 +00:00
template_unit_mechanical_ship_fishing.xml
Move ship to shoreline when tasking units to garrison inside, fixes #1391
2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship_merchant.xml
Move ship to shoreline when tasking units to garrison inside, fixes #1391
2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship_quinquereme.xml
Move ship to shoreline when tasking units to garrison inside, fixes #1391
2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship_trireme.xml
Move ship to shoreline when tasking units to garrison inside, fixes #1391
2013-11-08 23:22:59 +00:00
template_unit_mechanical_ship.xml
Fixed some things.
2013-07-27 18:52:28 +00:00
template_unit_mechanical_siege_ballista.xml
Exponential Armor patch by Alpha123, with new updated armor values.
2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_onager.xml
Buff catapults slightly.
2013-11-14 20:30:00 +00:00
template_unit_mechanical_siege_ram.xml
generalise kill vs eject garrisoned entities on death of garrisonHolder
2013-08-17 09:26:17 +00:00
template_unit_mechanical_siege_tower.xml
Nerf/rebalance siege towers.
2013-11-10 20:21:50 +00:00
template_unit_mechanical_siege.xml
Three new skirmish maps. 2 need Iberians walls though.
2013-11-03 09:51:16 +00:00
template_unit_mechanical.xml
Implement healing. Fixes #999 .
2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_support_healer.xml
Some tooltip tweaks.
2013-09-15 04:57:58 +00:00
template_unit_support_slave.xml
Minor template stuff.
2013-09-15 05:55:16 +00:00
template_unit_support_trader.xml
Fix typos in template files. Refs #2185 .
2013-10-28 20:26:35 +00:00
template_unit_support.xml
revert wrong changes to support and female_citizen template
2013-08-21 09:55:42 +00:00
template_unit.xml
Implements attack notifications based on patch by madmax and zoot, fixes #1719
2013-10-06 04:49:38 +00:00