forked from 0ad/0ad
sanderd17
cf88da5829
* Take obstruction size into account, so bigger units have more space in formations * Minimize the maximum walk distance to get in formation by letting the units far away from the centre pick their positions first This was SVN commit r14289. |
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art | ||
audio | ||
civs | ||
fonts | ||
globalscripts | ||
gui | ||
hwdetect | ||
maps | ||
shaders | ||
simulation | ||
technologies/techtree |