0ad/binaries/data/mods/public/simulation/helpers
historic_bruno 7679d1073b Fixes garrison behavior for ships - they no longer unload units underwater. See #893.
Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.

This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
..
Commands.js Fixes garrison behavior for ships - they no longer unload units underwater. See #893. 2011-08-17 01:43:23 +00:00
Entity.js stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units. 2011-06-26 02:03:36 +00:00
FSM.js Fix #779 differently, to avoid problems with building on top of cheering units 2011-05-15 23:51:51 +00:00
InitGame.js Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
Player.js Fixes player diplomacy init (again) 2011-08-16 04:03:57 +00:00
Random.js # Added AI for chickens. 2010-07-18 15:19:49 +00:00
Setup.js Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00