0ad/binaries/data/mods/public/simulation/templates
Ykkrosh cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
..
gaia Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
other Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
special # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
structures Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
units Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_corpse.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_gaia_flora_bush.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_gaia_flora_tree.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_gaia_flora.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_gaia_geo_mineral.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_gaia_geo_rock.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_gaia_geo.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_gaia.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_civic_civil_centre.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_civic_house.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_civic_temple.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_civic.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_defense_scout_tower.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_defense_wall_gate.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_defense_wall_tower.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_defense_wall.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_economic_farmstead.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_economic_market.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_economic_mill.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_economic.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_gaia_settlement.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_military_barracks.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_military_dock.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_military_fortress.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_resource_field.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_resource.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_special.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_unit_cavalry_melee_spearman.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_cavalry_melee_swordsman.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_cavalry_melee.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_cavalry_ranged_archer.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_cavalry_ranged_javelinist.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_cavalry_ranged.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_cavalry.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_breed_passive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_breed.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_herd_passive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_herd.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_hunt_aggressive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_defensive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_passive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_skittish.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_violent.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_wild_defensive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_wild_passive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_wild_violent.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_hero_cavalry.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_hero_infantry.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_hero_ranged.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_hero.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_infantry_melee_spearman.xml Convert health, armour, attack data in entity templates 2010-02-05 21:45:31 +00:00
template_unit_infantry_melee_swordsman.xml Load build speeds and foundation actors from entity template files 2010-03-12 22:28:51 +00:00
template_unit_infantry_melee.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged_archer.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged_javelinist.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged_slinger.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_mechanical_ship_bireme.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship_merchant.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship_quinquereme.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship_trireme.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
template_unit_mechanical_siege_ballista.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_mechanical_siege_onager.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_mechanical_siege_ram.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_mechanical_siege.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_mechanical.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_super_cavalry.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_super_infantry.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_super_ranged.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_super_siege.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_super.xml Convert health, armour, attack data in entity templates 2010-02-05 21:45:31 +00:00
template_unit_support_female_citizen.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_support_healer.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_support_trader.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_support.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00