0ad/binaries/data/mods/public/simulation/components
sanderd17 608ab456d5 fix tests
This was SVN commit r15255.
2014-05-31 14:57:14 +00:00
..
interfaces Implements resource trickle. Allows decimal player resources. Fixes #2413. 2014-01-31 12:01:49 +00:00
tests fix tests 2014-05-31 14:57:14 +00:00
AIInterface.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
AIProxy.js Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force). 2014-01-22 03:11:19 +00:00
AlertRaiser.js fixes remaining town bell defects, closes #2353, patch by Itms 2014-01-26 20:37:39 +00:00
Armour.js Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do 2014-04-29 07:15:10 +00:00
Attack.js Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577 2014-05-30 14:46:06 +00:00
AttackDetection.js
AuraManager.js Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips 2014-05-22 10:20:02 +00:00
Auras.js Add a bonus to units on walls + disable placing units on palisades (which was enabled by accident due to inheritance) 2014-05-31 11:02:58 +00:00
Barter.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
BattleDetection.js Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372. 2014-01-12 23:13:24 +00:00
Builder.js
BuildingAI.js
BuildRestrictions.js Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485 2014-05-02 10:09:53 +00:00
Cost.js Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399 2014-01-23 08:56:22 +00:00
EndGameManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
EntityLimits.js Internationalize the AllowedToCreate method from EntityLimits. Fixes #2546. 2014-05-19 07:35:05 +00:00
Formation.js Let formations use the UnitAI.AddOrder method, instead of directly deciding if ReplaceOrder or PushOrder should be used. This replaces the expectedRoute, and might lead to units behaving more as demanded. Refs #2568 2014-05-24 09:40:21 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js Better summary screen. Fixes #686. Patch by Bajter and Kabzerek 2014-01-29 18:30:56 +00:00
GarrisonHolder.js Clean up the turret interface a bit + fix serialisation for turrets 2014-05-31 11:35:07 +00:00
Gate.js
Guard.js
GuiInterface.js Add ungarrison button to ungarrison specific entities 2014-05-31 13:58:16 +00:00
Heal.js
Health.js
Identity.js Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips 2014-05-22 10:20:02 +00:00
Loot.js
Looter.js
MotionBall.js
Pack.js
Player.js Fix counting foundations as concuestCritical. 2014-05-08 11:27:09 +00:00
PlayerManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
ProductionQueue.js Extra check on existance of template, to be more forgiving if some template in the productionqueue doesn't exist. 2014-05-03 17:29:22 +00:00
Promotion.js Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471. 2014-04-06 03:04:30 +00:00
RallyPoint.js
ResourceDropsite.js
ResourceGatherer.js Revert gather limits to be global instead of per-player. Refs #1387 2014-03-16 20:35:23 +00:00
ResourceSupply.js modify AI common-api to allow fishing and minor fixes 2014-05-18 10:50:44 +00:00
ResourceTrickle.js Checking if cmpPlayer is valid. 2014-01-31 14:47:23 +00:00
Settlement.js
SkirmishReplacer.js Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin. 2014-05-18 15:53:57 +00:00
Sound.js
Stamina.js
StatisticsTracker.js Better summary screen. Fixes #686. Patch by Bajter and Kabzerek 2014-01-29 18:30:56 +00:00
StatusBars.js
TechnologyManager.js Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366 2014-04-14 16:33:00 +00:00
TechnologyTemplateManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
TerritoryDecay.js remove debug warning 2014-02-16 15:23:50 +00:00
Timer.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
Trader.js Let trading range depend on obstruction. Fixes #2556 2014-05-21 14:03:57 +00:00
TrainingRestrictions.js
UnitAI.js Fix ungarrisoning via ungarrisoning pane 2014-05-31 14:03:00 +00:00
UnitMotionFlying.js
ValueModificationManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
WallPiece.js
WallSet.js
Wonder.js Internationalization of the public mod (JavaScript and GUI XML side) 2014-04-20 20:51:48 +00:00