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interfaces
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Implements resource trickle. Allows decimal player resources. Fixes #2413.
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2014-01-31 12:01:49 +00:00 |
tests
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fix tests
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2014-05-31 14:57:14 +00:00 |
AIInterface.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
AIProxy.js
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Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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2014-01-22 03:11:19 +00:00 |
AlertRaiser.js
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fixes remaining town bell defects, closes #2353, patch by Itms
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2014-01-26 20:37:39 +00:00 |
Armour.js
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Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do
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2014-04-29 07:15:10 +00:00 |
Attack.js
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Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
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2014-05-30 14:46:06 +00:00 |
AttackDetection.js
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AuraManager.js
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Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips
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2014-05-22 10:20:02 +00:00 |
Auras.js
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Add a bonus to units on walls + disable placing units on palisades (which was enabled by accident due to inheritance)
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2014-05-31 11:02:58 +00:00 |
Barter.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
BattleDetection.js
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Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372.
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2014-01-12 23:13:24 +00:00 |
Builder.js
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BuildingAI.js
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BuildRestrictions.js
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Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485
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2014-05-02 10:09:53 +00:00 |
Cost.js
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Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
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2014-01-23 08:56:22 +00:00 |
EndGameManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
EntityLimits.js
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Internationalize the AllowedToCreate method from EntityLimits. Fixes #2546.
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2014-05-19 07:35:05 +00:00 |
Formation.js
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Let formations use the UnitAI.AddOrder method, instead of directly deciding if ReplaceOrder or PushOrder should be used. This replaces the expectedRoute, and might lead to units behaving more as demanded. Refs #2568
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2014-05-24 09:40:21 +00:00 |
FormationAttack.js
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Let formations attack other formations (still without keeping their formation position though)
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2014-01-21 16:50:58 +00:00 |
Foundation.js
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Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
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2014-01-29 18:30:56 +00:00 |
GarrisonHolder.js
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Clean up the turret interface a bit + fix serialisation for turrets
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2014-05-31 11:35:07 +00:00 |
Gate.js
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Guard.js
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GuiInterface.js
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Add ungarrison button to ungarrison specific entities
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2014-05-31 13:58:16 +00:00 |
Heal.js
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Health.js
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Identity.js
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Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips
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2014-05-22 10:20:02 +00:00 |
Loot.js
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Looter.js
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MotionBall.js
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Pack.js
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Player.js
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Fix counting foundations as concuestCritical.
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2014-05-08 11:27:09 +00:00 |
PlayerManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
ProductionQueue.js
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Extra check on existance of template, to be more forgiving if some template in the productionqueue doesn't exist.
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2014-05-03 17:29:22 +00:00 |
Promotion.js
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Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471.
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2014-04-06 03:04:30 +00:00 |
RallyPoint.js
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ResourceDropsite.js
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ResourceGatherer.js
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Revert gather limits to be global instead of per-player. Refs #1387
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2014-03-16 20:35:23 +00:00 |
ResourceSupply.js
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modify AI common-api to allow fishing and minor fixes
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2014-05-18 10:50:44 +00:00 |
ResourceTrickle.js
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Checking if cmpPlayer is valid.
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2014-01-31 14:47:23 +00:00 |
Settlement.js
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SkirmishReplacer.js
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Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin.
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2014-05-18 15:53:57 +00:00 |
Sound.js
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Stamina.js
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StatisticsTracker.js
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Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
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2014-01-29 18:30:56 +00:00 |
StatusBars.js
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TechnologyManager.js
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Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366
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2014-04-14 16:33:00 +00:00 |
TechnologyTemplateManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
TerritoryDecay.js
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remove debug warning
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2014-02-16 15:23:50 +00:00 |
Timer.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
Trader.js
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Let trading range depend on obstruction. Fixes #2556
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2014-05-21 14:03:57 +00:00 |
TrainingRestrictions.js
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UnitAI.js
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Fix ungarrisoning via ungarrisoning pane
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2014-05-31 14:03:00 +00:00 |
UnitMotionFlying.js
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ValueModificationManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
WallPiece.js
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WallSet.js
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Wonder.js
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Internationalization of the public mod (JavaScript and GUI XML side)
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2014-04-20 20:51:48 +00:00 |