0ad/binaries/data/mods/public
2013-11-30 22:49:54 +00:00
..
art Minor things. 2013-11-30 21:53:56 +00:00
audio Alpha 14 remake 2013-10-26 11:10:21 +00:00
civs A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
fonts Refactor text renderer 2013-10-18 15:53:07 +00:00
globalscripts rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add' 2013-11-03 14:09:32 +00:00
gui allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps New 4-player skirmish map for Scythetwirler: Watering Holes. 2013-11-30 22:49:54 +00:00
shaders Partial fix of minimap rendering for GLES. 2013-11-12 01:31:52 +00:00
simulation remove duplicated code 2013-11-30 18:23:32 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00