forked from 0ad/0ad
Ykkrosh
22dd4dd67b
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
17 lines
669 B
XML
17 lines
669 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_cavalry_melee_csw">
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<Traits>
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<Id
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civ_code="iber"
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civ="Iberians"
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internal_only="false"
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specific="Caballero Ilergete"
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history="Armed like the light infantry, Iberian cavalry were often pursued as mercenaries, especially by the Carthaginians. Mounted on excellent horses and wielding high-grade swords they were capable of taking on heavy or light cavalry. As with all Iberians armor was scarce, but they wore the ubiquitous sinew caps made famous by the peoples of the peninsula."
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/>
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</Traits>
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<Actor>units/iber_csw_b.xml</Actor>
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</Entity>
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