0ad/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Fractal).xml
historic_bruno 4bcbd14f71 Resets most land scenarios to default AIs, so they'll use Aegis Bot.
Removes AIs from some demo maps.

This was SVN commit r13293.
2013-03-15 23:02:29 +00:00

51 lines
1.3 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Environment>
<LightingModel>standard</LightingModel>
<SkySet>sunset 2</SkySet>
<SunColour r="1.72995" g="1.46537" b="0.929424"/>
<SunElevation angle="0.143341"/>
<SunRotation angle="-2.30804"/>
<TerrainAmbientColour r="0.337255" g="0.321569" b="0.321569"/>
<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>default</Type>
<Colour r="0.294118" g="0.34902" b="0.694118"/>
<Height>15.7377</Height>
<Shininess>150</Shininess>
<Waviness>8</Waviness>
<Murkiness>1</Murkiness>
<Tint r="0.584314" g="0.47451" b="0.27451"/>
<ReflectionTint r="0.27451" g="0.294118" b="0.584314"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="1075.92" y="89.4588" z="253.037"/>
<Rotation angle="0"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": true,
"Preview" : "fractal.png",
"Description": "Importation of a height map created with fractals.",
"GameType": "endless",
"Keywords": [
"demo"
],
"LockTeams": false,
"Name": "Height Map Import Demo - Fractal",
"PlayerData": [
{
}
],
"RevealMap": true
}
]]></ScriptSettings>
<Entities/>
<Paths/>
</Scenario>