0ad/binaries/data/mods/public/art/meshes/skeletal/celt_trader.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<contributor>
<author>PMD to COLLADA Converter</author>
<authoring_tool>pmd2collada.py, v3.0</authoring_tool>
</contributor>
<created>2012-01-26T22:20:54</created>
<modified>2012-01-26T22:20:54</modified>
<unit meter="0.01" name="centimeter"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_geometries>
<geometry id="celt_trader-Geometry" name="celt_trader-Geometry">
<mesh>
<source id="celt_trader-Geometry-Position">
<float_array count="9" id="celt_trader-Geometry-Position-array">-0.0061700 0.1135290 -0.6205320 -0.0675180 0.1813320 -0.6205320 0.0484180 0.1701170 -0.6205320</float_array>
<technique_common>
<accessor count="3" source="celt_trader-Geometry-Position-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="celt_trader-Geometry-Normals">
<float_array count="9" id="celt_trader-Geometry-Normal-array">0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 -1.0000000</float_array>
<technique_common>
<accessor count="3" source="celt_trader-Geometry-Normal-array" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="celt_trader-Geometry-UV">
<float_array count="6" id="celt_trader-Geometry-UV-array">1.0 1.0 1.0 1.0 1.0 1.0</float_array>
<technique_common>
<accessor count="3" source="celt_trader-Geometry-UV-array" stride="2">
<param name="U" type="float"/>
<param name="V" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="celt_trader-Geometry-Vertex">
<input semantic="POSITION" source="#celt_trader-Geometry-Position"/>
</vertices>
<triangles count="1" material="material0">
<input offset="0" semantic="VERTEX" source="#celt_trader-Geometry-Vertex"/>
<input offset="0" semantic="NORMAL" source="#celt_trader-Geometry-Normals"/>
<input offset="0" semantic="TEXCOORD" source="#celt_trader-Geometry-UV"/>
<p>0 1 2</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="celt_trader" layer="L1" name="celt_trader">
<instance_geometry url="#celt_trader-Geometry"/>
<node id="prop_trader" name="prop_trader">
<matrix sid="transform">1.0000000 0.0000000 0.0000000 0.3993971 0.0000000 1.0000000 0.0000000 -0.0004480 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 0.0000000 1.0000000</matrix>
</node>
<node id="prop_donkey" name="prop_donkey">
<matrix sid="transform">1.0000000 0.0000000 0.0000000 -0.4077199 0.0000000 1.0000000 0.0000000 2.6762338 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 0.0000000 1.0000000</matrix>
</node>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>