This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
wowgetoffyourcellphone
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Activity
d5d5fd3b7d
0ad
/
binaries
/
data
/
mods
/
public
History
Badmadblacksad
d5d5fd3b7d
units are not stuck on construction sites anymore.
fixes
#779
...
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
..
art
This was SVN commit r9522.
2011-05-15 18:17:41 +00:00
audio
This was SVN commit r9491.
2011-05-08 22:56:00 +00:00
civs
Balances random map resources.
2011-05-04 21:24:25 +00:00
fonts
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation.
Fixes
#590
.
2010-10-30 04:02:42 +00:00
formations
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
gui
Use JuBot by default.
2011-05-12 23:55:35 +00:00
hwdetect
Disable apparently buggy shader mode on r300c drivers.
Fixes
#780
.
2011-04-23 17:06:27 +00:00
maps
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
shaders
Renderer simplification: Remove old vertexshader path.
2011-04-06 22:02:05 +00:00
simulation
units are not stuck on construction sites anymore.
fixes
#779
2011-05-15 20:30:54 +00:00
technologies
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00