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wraitii d68b3bb098 Do not send Attacked message on entities that have no attack effects receiver
Since 16b452cf91, it is possible for units to be sent "Attacked"
messages even though they cannot be attacked
(e.g. a non-capturable being the target of a Capture attack effect).
These messages are spurious and should not be sent.

Reported By: Angen
Differential Revision: https://code.wildfiregames.com/D2758
This was SVN commit r23698.
2020-05-25 19:14:46 +00:00
binaries Do not send Attacked message on entities that have no attack effects receiver 2020-05-25 19:14:46 +00:00
build macOS build fixes and Jenkins pipelines. 2020-05-17 14:12:53 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Check the library version instead of the mtime of the already-built guard file in build-osx-libs.sh 2020-05-21 15:28:38 +00:00
source Fix gcc warning reported by Imarok after 204e17206b 2020-05-23 12:21:49 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Upgrade premake5 from alpha12 to alpha13, refs #3729. 2019-01-04 21:20:45 +00:00
.coafile Add Coala Bear for the license header check. 2019-01-02 23:12:51 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Update cppformat from v0.11.0 to v1.1.0, fixes #5646, refs #3190. 2020-04-01 07:29:33 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors