0ad/binaries/data/mods/public/shaders/glsl/model_waterfall.xml
2012-09-17 12:22:21 +00:00

21 lines
775 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">
<vertex file="glsl/model_waterfall.vs">
<stream name="pos"/>
<stream name="normal"/>
<stream name="uv0"/>
<stream name="uv1"/>
<attrib name="a_vertex" semantics="gl_Vertex"/>
<attrib name="a_normal" semantics="gl_Normal"/>
<attrib name="a_uv0" semantics="gl_MultiTexCoord0"/>
<attrib name="a_uv1" semantics="gl_MultiTexCoord1"/>
<attrib name="a_skinJoints" semantics="CustomAttribute0" if="USE_GPU_SKINNING"/>
<attrib name="a_skinWeights" semantics="CustomAttribute1" if="USE_GPU_SKINNING"/>
<attrib name="a_tangent" semantics="CustomAttribute2" if="USE_INSTANCING"/>
</vertex>
<fragment file="glsl/model_waterfall.fs"/>
</program>